![]() ![]() That specific mission type is also a victim of Space Punk's inconsistency. But then you've got missions that task you with jobs like collecting batteries and powering up generators, and boy is that a chore-especially when you're not warned that the batteries drain quickly while you're carrying them, necessitating repeated trips if you're distracted for even a second. If you're lucky, you'll just need to blow up some stuff. Absent any context, world building or creative objectives, there's nothing to set the missions apart, aside from how much faffing around you have to do. Unlockable skills then offer a bit more versatility, letting you unload rockets on the gormless robots, or suck them into range so you can start hitting them with a hammer.Īs much as I like dismantling evil machines, after a few hours I was starting to get the itch to move on-and not to one of the other worlds, which I'm yet to unlock. I've yet to come across any weapons that match Borderlands' out-there arsenal, but so far all of them have been punchy and explosive, with the constant onomatopoeic feedback making it feel like I'm doing something exciting rather than just slowly walking backwards while hammering the trigger. The actual shooting, and occasional hitting, is actually a lark. You go out, shoot some shit, do some busywork and then come home. There doesn't appear to be much difference between fleeting missions that are only up for a specific time and campaign missions connected to quests. Why couldn't all of them be that simple?Īfter accepting a quest, you hit up another station that takes you to a map with an assortment of repeatable missions. But then you've got the fame progression system, which doles out random rewards, unlocks features and opens up new worlds-to access that you just have to hit a button. For every menu, there's a different spot in the hub you'll need to interact with. The same goes for missions, tasks, the microtransaction store, the regular store and whenever you want to unlock new skills. If you need to see your inventory, you have to visit a specific location. Even something as basic as bringing up crucial menus becomes a pain in the arse. For instance, the tutorial mission has slots for other players, but only after that will you discover you need to unlock multiplayer first, which involves completing said mission. Here you can find more detailed information about Space Punks’ Talent Tree.This inconsistency is apparent all over the place. This path will brach off in Health and Shield specific branches. This is your defensive skill tree that focuses improving your Health, Shield, and Damage Reduction.This path will branch off in movemen and loot/skill specific branches. This is your loot skill tree that focuses on Movement Speed, Loot, and Skills.This path will branch off in Ranged and Melee specific branches. This is your offensive skill tree that focuses on improving your damage output.In this skill tree, you can go down 3 main paths that will also branch off into various specific play styles. You can use this in the character’s talent tree. Talent TreeĮach time you level up your character you will get 1 skill point. As you gain experience you can level up your hero and unlock the character’s special abilities as mentioned above. You do this by defeating enemies and bosses but also for completing missions. MentalMarsīy playing through the game you will gain experience points. There are some cool things you can do especially when you team up with someone your character has synergy with. This skill will provide a buff to you and the rest of your team.Ĭheck out the induvidual character pages for their specific abilities. You can charge it up by dealing damage to enemies. ![]() You will need to charge this skill in order to use it. Your Team Auro will be the 4th ability that you unlock.This attack change depending on the melee weapon you have equiped. Your Heavy Attack will be the 3rd ability that you unlock.You will be able to upgrade this skill 2 times. Your Secondary Skill will be the 2nd ability that you unlock.Your Primary Skill will be the 1st ability that you will unlock.Your character will gain 4 special abilities, there are 2 that you can level up, 1 is dependent on your melee weapon, and the final one is very powerful but has to be charged up. Each character in Space Punks has its own unique special abilities that define their play style. ![]()
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